Typical Itinerary (may vary slightly) |
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| 10:00 | Opening Speech and Battle (reenactment of the Gaspee Affair) |
| 10:05-12:30 | In varying order, visit "village posts" such as: |
| The Stamp Act: Learn what it might have been like to pay a fee for every document you had. Will you stand up for your liberties, or hand over your dues to the tyrannical Andrew Oliver? | |
| The Blacksmith: Come and learn about the forge and how to cast pewter soldiers and musketballs. Be careful though, the Redcoats don't take kindly to blacksmiths who haven't paid their taxes. | |
| The Admiralty Court: Go before the admiralty court judge to plead your case. Students will get put on trial and try to win their freedom before a kingsman who acts as prosecutor, judge and jury and gets paid a nice sum if he finds you guilty. | |
| Etiquette: As a young boy of not yet sixteen years of age, George Washington copied out a set of instructions morals and manners. Learn the proper forms of behavior and be tested on your new knowledge. | |
| A Well Regulated Militia: Learn to drill and march as part of the town militia. This training may come in handy later if redcoats attack the town. | |
| Weaving: After England announced its intention to govern us "in all things whatsoever," it became patriotic to "just say no" to English broadcloth. Learn why, and weave a little wool in to the bargain. | |
| The Quartering Act: Watch as the redcoats burst into your home and demand housing and food. Make sure the biscuits are finished before they come back! | |
18th Century Games: Take a break to play some fun 18th century games out on the green. Learn about trap ball, hoop and stick, graces, and more! |
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| ...and More! | |
| 12:30-1:00 | Lunch (A "soldier's ration" of lemonade, bread, cheese, fruit and jerky is included in the price of the tour.) |
| 1:00-1:30 | The Battle for St. George's Tavern! Use the martial drilling you learned to go to battle. |
| 1:30-2:00 | Closing Speech. Free time for Gift Store and Bakery. |